Navy
The BTYR Navy is the backbone of the fleet. This is where big ships stop being “big” and start being unstoppable. Capital operations, escort doctrine, gunnery, command and control, and the teamwork that turns a crew into a weapon. Big Ship Energy.
Project force. Control space.
The Navy exists to project force, protect our people, and control space. Whether we are escorting haulers through hostile lanes, running security for mining ops, or taking the fight directly to the enemy, Navy crews bring structure to chaos.
- Fleet Operations
- Escort + Screen
- Security Patrols
- Strike and Suppression
- Force Projection
Crews win fights.
Navy culture is simple: crews win fights. Everyone has a station. Everyone has a job. Nobody does this alone.
It is disciplined, but not stiff. We like competence, clear comms, and people who can laugh when the plan gets punched in the face. The best crews are calm under pressure, sharp on procedures, and absolutely unbothered by chaos outside the hull.
- being part of something bigger than your own ship
- tight teamwork and shared success
- structure that makes ops smoother, not restrictive
- that feeling when the whole fleet moves as one
A seat for every playstyle.
Navy ops are not “pilot only.” Some of the most important people never touch the helm.
- Command / Bridge: calls, coordination, fleet positioning
- Engineering: power, repairs, triage, keeping the ship alive
- Turrets / Gunnery: target focus, timing, discipline
- Flight Deck (carriers): launch/recovery flow, pace, and organization
- Navigation + Sensors: intel, scanning, situational awareness
- Boarding Defense: internal security when things get personal
Whether it is a Polaris, Idris, Perseus, or the ships supporting them — Navy runs on crew cohesion.
Controlled momentum.
Navy ops are controlled momentum. You crew up. Stations get manned. Comms get clean. The fleet forms.
A contact gets called and suddenly it is real. Escorts peel out. Gunners start tracking. Engineering calls power changes. The bridge keeps everyone aligned. Fighters scream overhead. Torpedoes get spotted. A capital ship tries to posture and gets reminded that posture does not stop coordinated fire.
When BTYR Navy is running right, it is not noisy. It is not frantic. It is inevitable.
Ships We Run
We scale with the mission and the crew available.
Polaris
Torpedo pressure, fleet centerpiece, heavy deterrence.
Idris
Carrier/capital platform, command presence.
Perseus
Anti-large reach; deletes problems at range.
Hammerhead / Redeemer
Coverage and protection when fighters get loud.
Utility + Logistics
Refuel, repair, transport, and sustained ops lift.
Yes, always.
Because it looks good — and it works.
Formations and screenshots.
Click to expand.






If you like being part of a crew, running clean ops, and watching a coordinated fleet impose order on the verse, Navy is where you belong.