Marines
BTYR Marines are the point of the spear. Boarding actions, ground assaults, bunker clears, objective control. When it is time to take space and keep it, Marines move in. Door Kicking, Professionally.
Control the objective.
Marines exist for one purpose: control the objective. Ships can threaten. Fighters can deny airspace. But Marines are the ones who step into the room and make it ours.
- Boarding Actions
- Bunker and Facility Clears
- Objective Holding
- Ground Assaults
- Armor & Anti-Air
Teamwork under pressure.
Marines are teamwork under pressure. You win by moving with your people, trusting your angles, and staying aggressive without getting sloppy. We care about performance because the objective depends on it, but we keep the vibe fun and grounded.
Expect tight coordination, loud laughs, and the kind of shared chaos that turns into “remember when…” stories afterward. You stack up, you clear together, you hold together, you win together — and when it goes sideways, you recover together.
Speed. Control. Coordination.
Marine ops are built on speed, control, and coordination. Expect:
- breach and entry discipline
- cross-coverage and controlled angles
- clear comms
- rapid casualty response and recovery
- objective-first thinking
Sometimes we are precision. Sometimes we are violence. Always we are together.
This is the signature.
If you have ever wanted to hit a ship mid-flight and turn it into your territory, this is your loop. Marines turn ship interiors into battlefields and walk away with the ship.
- blasting airlocks and boarding from a Prowler like a Tevarin raiding party
- cutting through corridors and clearing decks
- securing engineering and the bridge
Planetside, hard.
Marines are not just boarding. We also hit planetside hard. Ground ops often include:
- Nova tanks pushing into contested terrain
- Ballistas locking down air and approach lanes
- infantry clears and building holds
- coordinated insert/extract with fighters and dropships
- security operations for mining and hauling convoys
Marines are the glue between ship combat and the boots-on-ground reality.
Discipline wins.
You do not need to be a cracked FPS god to be useful. Marines win by discipline. Common roles:
- Entry / Point: first in, sets the pace
- Armored: holds angles, suppresses, and keeps the push alive with vehicle support and heavy firepower
- Medic: keeps momentum from dying with the first down
- Demolitions: breaching, anti-vehicle, chaos management
If you want to specialize, Marines will give you the room to do it.
High-stakes teamwork.
Click to expand.






If you like high-stakes teamwork, objective-based fights, and the satisfaction of taking something the enemy thought was safe, then you belong with BTYR Marines.