Wolfhounds
Wolfhounds are BTYR’s fighter arm. We fly fast, hit hard, and keep our people alive. Escort, interdiction, fleet defense, strike runs, and the dirty work that makes capital ships feel safe. All Gas, No Brakes.
Own the airspace. Set the tempo.
Wolfhounds exists to control the space around the fleet and dictate how the fight unfolds. When BTYR moves, fighters are already in position. When pirates show up, we are the reason they regret it. When capital ships need room to work, we make it.
- Fleet Escort
- CAP / Air Superiority
- Interdiction
- Strike Runs
- Screening + Recon
Competitive. Not toxic.
Expect callouts, wing discipline, and the kind of coordination that makes you feel untouchable when it clicks. You are here to fly with people who have your back.
- Someone laughing while dodging torpedoes
- “Calculated” crashes during low flying maneuvers
- Flare dumps while buzzing Marine and Navy ships at unsafe speeds
Learn fast. Improve faster.
We do not gatekeep. If you want to learn, you are in the right place. Wolfhounds training focuses on fundamentals and pressure-tested coordination.
- Basic fighter fundamentals (nose authority, positioning, target focus)
- Missile defense and survival under pressure
- Wingman tactics
- Target priority and comm discipline
- Fleet integration
Practice nights, ad hoc duels, and “let’s test this” sessions that turn into full-on brawls.
What it feels like
You are in an Arrow with your wing, listening to comms, watching the lanes. The first STALKER V gets called. Then another. Suddenly the sky is full of bad intentions and tracer fire. You cut hard, dodge trails, boosting through the merge to get nose on target.
When the moment is right, Wolfhounds flips from defense to offense and it becomes a hunt. And if the enemy brings a capital ship, we have Thunderballs ready to teach it the engineering game loop.
What We Fly
Fly what you love. Learn to fly it like you mean it.
Arrow / Gladius / Gladiator
Fast response, clean merges, disciplined CAP.
Hornet variants
Sustained pressure, trading blows, holding a lane.
Eclipse / Retaliator / A1
When something needs to stop existing.
Recent sorties
Click to expand.
Join the next op
Fast ops, real wing discipline, teamwork that makes you feel dangerous.
Join the next op, grab a wingman, and earn the callsign.